Kathana Kathana

EXP Orb
Calculator

Where you are / where you're going / what you can spend

Current EXP
%
Taneys available
Taneys
{{ deltaLine }} {{ floorNote }}
Buffs
EXP set
Event
{{ buffLine }}
{{ r.badge }}
{{ r.name }} {{ r.caret }}
+{{ r.bonus }}% ORB {{ r.priceEach }} Taneys
{{ r.orbs }} {{ r.orbWord }}
{{ r.rateLine }}
Total cost {{ r.cost }} Taneys
Level up in {{ r.time }}
{{ r.affLabel }} {{ r.leftover }}

Real-time EXP simulation

Live · counts from the moment you pick your orb
Floor targets
{{ tg.name }}{{ tg.time }}{{ tg.chance }}

{{ floorLabel }}

Pick the orb you are using — it fills your Current EXP, the rest project alongside for comparison.

All orbs · live from your current EXP {{ simRateNote }}
Gained this session {{ simGained }}
{{ simActiveLabel }} rate %/min · {{ simRate4h }}%/4h · base {{ simBaseLabel }}%/4h
Orbs used · {{ simLogCount }}
{{ rec.label }} {{ rec.exp }} {{ rec.time }}

Orb data

Each orb lasts 4 hours · base rates, no buffs
Orb Bonus Price EXP/4h EXP/hr EXP/min Taneys per 1% Source
{{ d.name }} {{ d.bonusLabel }} {{ d.price }} {{ d.exp4h }} {{ d.expHr }} {{ d.expMin }} {{ d.per1 }} Measured Est.

Yellow is the only rate I actually measured in-game. Blue and Amara are estimated from it, scaled by their orb bonus. Treat them as ballpark, and run the calibrate test if you want numbers from your own account.

EXP speed

% per 4h · higher better
{{ d.short }}{{ d.exp4h }}

Cost efficiency

Taneys / 1% · lower better
{{ d.short }}{{ d.per1 }}

Axis starts at {{ costAxisStart }} Taneys / 1%

Speed vs. value

X Taneys / 1% → · Y EXP / hr ↑
Fast & cheap Fast & costly Slow & cheap Slow & costly
{{ d.scatterLabel }}

Which orb to buy

Best value

H.Q Blue Orb

Cheapest per point of EXP at {{ bluePer1 }} Taneys per 1%. Grab it when Taneys are tight and you have hours to spare. A full 0 to 100% run costs the least this way.

Balanced

H.Q Yellow Orb

Sits in the middle on both counts, and it is the only rate I have actually confirmed. The safe pick when you would rather not gamble on an estimate.

Fastest

H.Q Amara Orb

{{ amaraExpHr }}% EXP per hour, about 40% quicker than Blue for a 12% premium per point. Buy it when you are short on time, not Taneys.

All calculations are estimates, not exact game values · Cost rounds up to whole orbs · time assumes you stop mid-orb on hitting target

Made with by BenBorla
Link copied to clipboard
Thanks — snapshot sent for review
Estimate looks off?
Send us a snapshot of your current numbers so we can check the math. Your buffs, floor targets and estimates are attached automatically.
Name (optional)
What looks off? (optional) {{ reportMsgCount }}
Add floor target
Name
Time-to-kill
seconds
Spawn chance
%
Elites rarely spawn — set ~10-20% so they barely slow the estimate.
Thanks for the love
Your IGN (optional)
Compare orbs
Compare vs
{{ c.name }}
Orbs{{ c.orbs }}
Total cost{{ c.cost }}
{{ c.costDelta }}
Time{{ c.time }}
{{ c.timeDelta }}
Taneys / 1%{{ c.per1Str }}
EXP / 4h{{ c.exp4hStr }}%
Can afford{{ c.affShort }}

Green = best in that row · figures use your current EXP, target, and buffs

Calibrate Run an orb, come back, compare
Orb you are using
EXP when you started
%
1-minute test
{{ chkTimerLabel }}
Buffs active during the run
Set
Event
We predict you gain {{ chkGain }}%
So you should be at {{ chkEnd }}%
Rate used {{ chkRate }}
Your real EXP after the run
%
You actually gained {{ chkRealGain }}%
Off by {{ chkDiff }}
Accuracy {{ chkAccuracy }}
{{ chkVerdict }}
{{ chkImplied }}
Overrides every calculation with your measured base
{{ dialog.name }}
+{{ dialog.bonus }}% orb · {{ dialog.rateLine }}
Orbs needed {{ dialog.orbs }}
Total cost {{ dialog.cost }} Taneys
Done by {{ dialog.etaDay }}
{{ dialog.etaH }} : {{ dialog.etaM }} {{ dialog.etaAP }}
in {{ dialog.durText }} from now
—
{{ l.label }} {{ l.text }}
{{ dialog.verdict }}